A 2D-Mining-Game where you are bound by the length of your rope, which is also the only way to get back to the surface.

Controls

Controls

Arrow keys [LEFT] / [RIGHT] / [DOWN] to move/mine
Arrow key [UP] to return on the rope path
[SPACE] [ENTER] confirm menus
Arrow keys [LEFT] / [RIGHT] / [DOWN] to purchase in the shop
Alternatively you can use the WASD keys.

Gameplay

Dig down into the mine to hunt for invaluable ores! But be careful: Leave a few rocks for you to stand on, you can always return to the surface using your rope, but while you're hanging, you can't dig or walk sideways! Be thoughtful about where you place your mining tunnels and shafts! Trade 10 ores with the nice froggy shopkeeper, they will give you upgrades for you pickaxe, light and rope. You will desperately need those to get to the deeper layers! Can you find the Heart Of The Swamp?

Endgame (mild spoiler)

I ran out of time before implementing an "end state" or a special end screen. Consider the game won when you collect the "Heart Of The Swamp" (the single blue diamond inside the heart shaped block formation the signs are pointing at) or, if you want the extra challenge, find what's on the very bottom of the level.

Entry for Craftpix Indie Jam #1-2026

Themes: TEN, CELEBRATE, LEVEL UP!

Credits

Game Design & Programing by Seb Heinrich
Music: Simon Blüthner www.simon-bluethner.com
Small Frog Sprite: https://pop-shop-packs.itch.io
Large Frog Sprite: Seb Heinrich 
All other Art and SFX by https://craftpix.net

Updated 1 day ago
Published 5 days ago
StatusIn development
PlatformsHTML5, Windows
AuthorsSeb Heinrich, Simon Blüthner
GenreAction
ContentNo generative AI was used

Download

Download
2D-Mining GM v08 windows.zip 4.9 MB

Comments

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TEN MORE ORE! is a really satisfying mining game. The rope rule is the star: it’s your lifeline back to the surface, it limits how deep you can go, and hanging means you can’t dig sideways — so tunnel planning actually matters. Trading exactly 10 ore for pickaxe / lamp / rope upgrades makes the loop addictive and easy to understand from the first minutes.

What I loved:

- Clear Ten + Level Up theme integration

- Strong swamp atmosphere and underground lighting

- Upgrade balance that stays meaningful for a long dig

- Frog shopkeeper / “YOU NEED TEN ORE” fantasy

- Motherload-like digging with a fresher rope-first twist

Suggestions:

- Make the Heart of the Swamp payoff clearer (ending screen / confirmation when found). The directional signs and late patterns are intriguing, but I wasn’t always sure whether I’d completed the goal.

- Soften accidental Down inputs — one mis-tap can strand ore behind a shaft and force a longer detour.

- Optional walk/mine animation for the miner would help first impressions (I stopped noticing later, but it felt odd early).

- Clarify ore types/values a bit more (white vs blue/gold/red) so first-time players know what to prioritize.

- Fullscreen from the web embed was a bit fiddly; a more reliable fullscreen path would help.

Overall this feels polished, immersive, and theme-perfect. I kept digging long after I “got” the systems. Great work to Seb Heinrich and Simon Blüthner!

Thanks for your feedback and the video! Your suggestions are all totally valid and right at the top of my todo-list :)

Really good idea and solid implementation. It’s a lot of fun!

Thank you!